Go directly to the stakeholder questionnaire

Dear Participants. The LLP EU Project "SGSCC" aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Related to this goal we are interested in your assessments which will constitute the basis of our further developmental process.
The following questionnaire contains 20 sets of questions related to the usage of educational computer games designed for working with adolescents/young adults with mild learning difficulties (overall, 98 easy questions). The survey will take about 10 minutes of your working time.

* indicates required field


A: Socio-demographic data

















B: Questions related to (educational) computer games






























C: Questions related to social competences and (educational) computer games
12. Please assess – from your point of view, how easily/difficult the following list of social competencies (Blades et al. 2012) can be fostered by an educational computer game?


































































SWOT analysis
Within the next section we are interested in your assessment of possible strengths, weaknesses, opportunities and threats that may be associated with using educational computer games for the training of social competences:

13. Please take into account the following strengths of educational games to foster social competence and creativity:
Please indicate your personal level of agreement/disagreement related to the following questions:









































14. Take into account the following potential weaknesses of educational games: Please indicate your personal level of agreement/disagreement related to the following questions:




























































Please tick maximum 5 aspects.








Please tick maximum 5 aspects.


D: Situations and narratives
Using educational games for adolescents/young adults with mild learning difficulties to increase their employability requires adequate simulated situations and narratives.














Please tick maximum 5 aspects.


E: Necessary computer skills



19. How important do you think the following factors are in order for trainers/teachers/facilitators to use educational computer games in their lessons/work/training with adolescents/young adults with mild learning difficulties?




































For any specific question related to this survey, please contact Prof. Dr. Manfred Pretis office@sinn-evaluation.at.