SGSCC event at the Interdisciplinary “Social Competences, Creativity And Wellbeing” Symposium – ISSCCW 2015
SGSCC will organise its final event during the Interdisciplinary Symposium “Social Competences, Creativity and Wellbeing” that will be held from June 3rd to 5th 2015 in Plovdiv, Bulgaria. It is intended to facilitate an international dialogue between researchers, academics, experts and practitioners coming from different fields.
The ISSCCW 2015 will give opportunities for presenting scientific discoveries, innovative decisions, new approaches and successful practices in developing the social competences, the creativity and in improving the wellbeing of youth and people with disabilities.
The main goal of the ISSCCW 2015 is to promote the understanding of the social competences, the creativity and the wellbeing while taking into account its relation to the modern learning and teaching technologies.
The ISSCCW 2015 is organised by the University of Plovdiv “Paisii Hilendarski”.
The venue: the ISSCCW 2015 will take place in the Park Hotel Sankt Peterburg in Plovdiv, Bulgaria.
Creativity, innovative technologies and the social challenges of youth and people with disabilities.
Developing the social competences and improving the well-being of youth and people with disabilities with the usage of modern learning and teaching technologies.
You can download the agenda here.
You can register by sending us a request here:
Comments or questions are welcome.
The presented materials will be published in a special ISSCCW 2015 edition.
Chairman of the ISSCCW-2015 Scientific Committee & Coordinator SGSCC project
Prof. Rumen Stamatov PhD, DSc
SGSCC workshop in Belgium
SGSCC (Serious Games for Social & Creativity Competence) project is organised a dedicated workshop “Social competences & creativity as a stepping stone towards personal growth, social development and employability” on 17 December 2014 in Brussels, Belgium at VLEVA premises, focusing on the importance of social skills and creativity for people with disabilities which is fundamental to both social integration and professional self-realisation.
SGSCC is dedicated to conceptualisation and development of social competence in terms of training related to adult education, school curricula and professional development through the creation of serious games and other exercises that make use of ICT. A set of training materials on social competences and creativity using 3D scenarios, web and mobile games has been created in English, Bulgarian, German, Dutch, Turkish, Serbian & Lithuanian.
- Trainers/teachers of special education
- Social workers
- People with disabilities
- Representative organisations of people with disabilities
- Personal assistants / personal caregivers
- Policy makers
- Educational software / game developers
The entire workshop was recorded and can be followed below (part 1 and 2):
Agenda (presentations are linked to SlideShare):
- 9.30: Registration
- 10.00: Introduction towards inclusive lifelong learning (presentation various initiatives in this field) – Karel Van Isacker / Maria Goranova (PhoenixKM)
- 10.30: Importance social skills and creativity (SGSCC specific) – Prof. PhD. Rumen Stamatov (University of Plovdiv, Educational Faculty, Department of Psychology and Social Activities) / Prof. PhD. Manfred Pretis (Social Innovative Network)
- 11.00: Demonstration books and games – Maria Goranova (PhoenixKM) / Prof. David Brown (NTU) (1, 2) / Vilma Butkute (HITECO)
- 12.00: Evaluation and Q&A session
- 12.30: Sandwich Lunch
- 13.30: End
SGSCC online survey
The LLP EU Project “SGSCC” aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Related to this goal we are interested in the assessments by stakeholders and beneficiaries, which will constitute the basis of our further developmental process.
A survey was organised using following 2 (accessible) questionnaires.
- Questionnaire for teachers, trainers, stakeholders in the field of special education (or .doc version)
- Questionnaire for adolescent/young adult with mild learning diffiuclties
(or .doc version)
The key expected outcome of this survey was the Consolidated research need analysis report.
Despite the importance of social competence (SC), its systematic use within school programmes and vocational training is under-developed. Analyses of training programmes for a variety of professions show a lack of modules addressing the development of this basic competence which is fundamental to both social integration and professional self-realisation. This project is dedicated to conceptualisation and development of social competence in terms of training related to adult education, school curricula and professional development through the creation of serious games & other exercises that make use of computer technology. A set of training materials on social competences and creativity using 3D scenarios, web and mobile games will be created in English, Bulgarian, German, Dutch, Turkish, Serbian & Lithuanian.
Learners will be faced with contextualised, unstructured problems and will be asked to investigate how social competence may help achieve meaningful solutions that feed directly into the game play. We are using a contemporary 3D gaming environment populated by user-driven characters, and non-player characters to create a range of realistic & engaging SC scenarios.
Targets: People with disabilities (mild learning) & disadvantaged groups
Impact: increased employability & social integration of beneficiaries
Start date: 01 January 2013
End date: 30 June 2015
Duration: 30 months